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the child of 1, he has both time and dimensional/space so he can use them but they're less 'useful' as there is some downside, I haven't worked out the mechanics yet. She controls time so I feel she'd have a better use of itĢ. If you could make it simple common event look or even just a picture of what it'd look like complete, I would appreciateĪnother one is making a skill that after used, disappears for the remainder of battle and returns at battle end, since it would fully immobilize the enemies but there's two versionsġ. If you look in the help file, under Asset Standards, there is a section explaining how to set up the graphics for various things. The entire image will be divided up evenly, so you need to pay more attention to the way each type of file is arranged. make sure the character transforms back to human form if battle ends The size of the sprite will not affect what you're able to select. Class transformation, switch from human to wolf character and switch back, level stays and I know there's a box for that I don't want to screw it up so simple break down for it Ok, so I get the skill to work as I intended, have it affect user, give it transformation status and than run conditional branch to transform character.
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